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Wesnoth Units database

Knight Errant

(image)

Extremely talented warriors who come to the barracks are instead taken to the monasteries of Eltire, where they are learned the secrets of effective fighting and especially defense. After that they are accepted to the council guard and equipped with the best armor available to the Eltirean people.

Advances from:
Advances to: Knight of the Sun
Cost: 14
HP: 36
Movement: 5
XP: 27
Level: 1
Alignment: lawful
IDKnight Errant
Abilities:
(image)hammer
impact
9 - 2
melee
Resistances:
blade10%
pierce-10%
impact20%
fire10%
cold10%
arcane-10%
TerrainMovement CostDefense
Cave240%
Coastal Reef340%
Deep WaterUNREACHABLE20%
Flat140%
Forest250%
Frozen320%
Hills250%
ImpassableUNREACHABLE40%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
UnwalkableUNREACHABLE20%